Definitely one of the worst feelings when you create digital work. Around 8 hours of editing/etc was lost to a bug of some kind. All but the first 15 minutes of work on the video was gone. That's when I discovered the project file itself was somehow corrupted. This post was supposed to have a video along with it, but when I went to export the finished version from Davinci Resolve, it refused to export. I'll need to think about these things a bit more, but either way, expect some changes/additions to Play mode in the next few weeks. The built-in (showcase) vehicle list also could use some updating. The vehicle building learning curve is also pretty steep, so I need to figure out some way of smoothing it out a bit more. I want the first hour of the game to be more enjoyable for new players, do a better job of introducing parts over time, and give the game a bit more meat for those who want objectives/goals to aim for rather than sandbox-focused building. There are some other advanced features I want to get to sooner than later (multi-select in vehicle building, and angular/rotated blocks), but I think I've neglected the campaign for too long, so I'm going to be focusing on improving the existing islands/missions as well as adding new islands for a while. There's been a lot of focus on advanced user features and new parts over the first few months of Early Access, but not a lot on the main campaign. Really looking forward to seeing what you guys come up with for this theme! Using physics/gravity/ropes rather than powered parts will probably give you an edge in the final judging, as will having a limited number of buttons needed, but sometimes complex machines can be surprisingly effective/cool, so I don't want to rule anything out as long as it's tossing the projectile using a swinging motion of some kind (underhand or overhand is preferred to side-arm). Rockets/magnets/etc are allowed as part of the throwing mechanisms, but preferably not used on the projectile (unless used creatively). Whether they need to be attached to the ground or not is up to you (using attachers), but the objective is to damage/destroy the large building at the center of Test Island with a vertically swung/tossed projectile. The "vehicles" this time don't need to move in any particular way. If your vehicle is intended to be used on a different island (such as Sandbox Resort), please mention that in the 3-line description. The intended island to use is Test Island. The deadline will be July 20th for entries, which is exactly 4 weeks from today. The theme for July's Featured Vehicles is Trebuchets + Catapults. The creativity and engineering used in these vehicles is inspiring, and I'm happy to spend the time trying out all the entries each month. So some more stylish vehicles that could barely turn/aim or were very difficult to utilize correctly didn't rank as high as they would have otherwise.Įither way, I really appreciate the collective efforts that were put into this Featured Vehicle theme. I tended to favor vehicles that were more tank-like, as well as those that were relatively easy to use effectively. There were also a number of large cannons/weapons that happened to have treads as a means of propulsion, and only a few of those made either list. There were a lot of very impressive custom-built treads among the entries, but unfortunately most of them really bogged down my fairly-decent PC, while others just had trouble sticking together with the default physics settings (turning up joint stabilizer would just kill the framerate more in most cases). Starwars Droid Snail Tank - Dangospark117.Let's take a look at the lists first, then a little more discussion about what stood out: I don't have a strict 1-entry-per-person policy, but it did end up this time that no one got 2 vehicles onto the main Featured Vehicles section, though a few people had vehicles making both lists. This meant that both style and usability were quite important, and some vehicles that would normally have merited some mention were left off the lists. The change in theme worked better than I expected, and there were 98 tanks to look through by the time I collected some of the stray tanks created over the last month.ĭue to the number of entries, the bar for both Featured Vehicles and Honorable Mentions was quite a bit higher than previously. The previous Featured Vehicles theme was Skids, and there were not a lot of entries (less than 20 IIRC), so I chose a theme for June that would be a bit more straight-forward and hopefully gain more attention from the community.
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